Once believed to be just for gaming and entertainment, Virtual Reality (VR) devices now offer exciting use cases for businesses. They provide a captivating experience that replaces the employees' existing surrounding view with a virtual reality, created by using a headset with a screen in front of their eyes.
While business leaders in retail and manufacturing are looking at how VR technology can transform sales, services, and industrial processes, HR departments are also adopting VR for workforce training and gamification of e-learning instructional designs, as the millennial crowd begins to take over the workplace.
For a long time, employee training after onboarding has been conducted through classroom learnings, powered by PowerPoint presentations. Virtual Reality takes the classroom setting to an entirely different level with unlimited possibilities. Businesses are now interested in offering training to their employees through a more realistic approach. VR is being accepted as a better fit for organizations because the headsets allow trainees to see the real world overlain with digital objects that will better prepare them for situations that may occur in real life.
VR headsets are being used by logistics companies such as UPS to train their student drivers on driving techniques. They help drivers identify road hazards and safety challenges through immersive and hyper-realistic graphics that replicate the feeling of driving on a city street.
Healthcare industries are using VR technology to train and guide physicians in order to perform simulative surgeries without putting a patient at risk.
Virtual Reality also offers an excellent alternative to educate new corporate managers in real-life job scenarios. VR technology can immerse new managers in realistic situations, and teach them valuable management skills through tutorials, lessons and professional experiences.
VR technology is being adopted in retail industries as well. Companies are using VR headsets to train employees on a variety of real-world scenarios, such as handling Black Friday shopping spree rush to maintaining shop cleanliness and keeping fresh produce stocked.
Despite VR applications becoming a growing trend for learning, the educational sector as a whole is still yet to reach a stage where they can support mass VR-based eLearning approach due to the cost and resources required to build the technology module.
42Gears UEM offers remote management and lockdown capabilities for Oculus Go VR systems, turning them into dedicated purpose devices. As organizations move towards virtual reality-based training programs, they can use 42Gears endpoint management technology to lock down VR devices into kiosk mode, ensuring that they are used only for training purposes.
Control and management of Oculus Go devices with 42Gears UEM tool will ensure -
- Users cannot use the VR devices for any other purpose except work.
- Content and apps are remotely delivered on the VR devices.
- Instructors or IT admins can remotely view the VR screen from their computer browser using the remote screen sharing functionality.
- Reduced device maintenance time and costs. Preventing VR headsets from being used for recreational or experimental use will help in curbing accidents and malfunctions.
To learn more about 42Gears endpoint management support for Oculus VR headsets, reach out to us at firstname.lastname@example.org.